Monday, January 19, 2015

Playing With Perspective...

This weekend I was contemplating how to make the most of the "bottom-up" perspective of our game. Today I made some fish models in Maya, so that I can arrange them in a 3D space. I want to see how we might be able to play with the distance of a fish from the camera and the perceived size of the fish.

Also, based on what I've read, ancient fishermen used hooks, nets, and spears, so we can design a mechanic around any of these and remain true to our "lore." I'm going to play around in Maya with my fish, smack my head repeatedly against a wall, and perhaps tomorrow I will have some better ideas for mechanics to present to the team.

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