Tuesday, May 26, 2015

We've determined the objectives for each level within the game:

- Level 1:


The fisherman must learn to fish, help him catch three with his spear in order to progress.


- Level 2:

Careful that he does not starve, when he’s hungry, a lot of small fish will appear but he can only feed himself if you help him can catch three larger fish.


- Level 3:

He’s overfished and the sharks have come. They will leave on their own, but only if he stops fishing until they are gone.


- Level 4:

He needs to catch a shark, but it will only come if you help him progress through three rings.


- Level 5:

Now that he knows how to fish, help him progress through five rings.

- Level 6:

Help him catch three sharks, but be careful that he doesn’t overfish in the process.

- Level 7:

He needs small fish but they’re only in the outermost ring. Careful he doesn’t hit the ones in the closer rings or the sharks will come back.

- Level 8:

The waters have gotten faster, keep all of the fish alive until the small one comes.

- Level 9:

Can you help him progress through five rings? Be careful, the waters will get faster with each one.


- Level 10:

Now try to get through ten rings. Beware, the water will keep getting faster.


Which will be typed to look like this in game:




These will appear on the screen with the story ring on it which has been touched up:


Zheng has also created new buttons for the game:


Which will be integrated into this ring that Martina made:

Which will frame the blue rings and act as a frame and UI, Like so:


The Drexel Hindu student association has been contacted regarding playtesting but unfortunately they have not responded. Attempts to find an online place to post the game have also proved difficult but we're working on it.







Tuesday, May 19, 2015

Week 8 game updates

The story ring has been colored in and just needs a little bit of touching up:




  • Story wheel now moves using physics.
    • Will probably use this physics on the actual gameplay too.
  • Level changer script now keeps track of current level.
  • Player has a simple goal for the first three levels.

The art has been cleaned up:


We're planning to add a character who will provide instructions:



Playtesting Results:


  • Harder to move the fish backwards.
  • Harder to save fish than hit them.
  • Too high of a score, hard not to kill fish.
  • Objectives unclear.
  • Color changes made everything clearer.
  • Skipped the story ring.
  • GUI out of place.

Updates for next few weeks:

  • 10 levels

  • Story wheel screen actually tells player what’s going on.

  • Improve performance.

  • Balance fish, spears, man’s health, etc.

  • Create sprites from current fish models.

  • Improved GUI.

  • Tutor on Story Wheel screen.