Tuesday, May 19, 2015

Week 8 game updates

The story ring has been colored in and just needs a little bit of touching up:




  • Story wheel now moves using physics.
    • Will probably use this physics on the actual gameplay too.
  • Level changer script now keeps track of current level.
  • Player has a simple goal for the first three levels.

The art has been cleaned up:


We're planning to add a character who will provide instructions:



Playtesting Results:


  • Harder to move the fish backwards.
  • Harder to save fish than hit them.
  • Too high of a score, hard not to kill fish.
  • Objectives unclear.
  • Color changes made everything clearer.
  • Skipped the story ring.
  • GUI out of place.

Updates for next few weeks:

  • 10 levels

  • Story wheel screen actually tells player what’s going on.

  • Improve performance.

  • Balance fish, spears, man’s health, etc.

  • Create sprites from current fish models.

  • Improved GUI.

  • Tutor on Story Wheel screen.


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