- Story wheel now moves using physics.
- Will probably use this physics on the actual gameplay too.
- Level changer script now keeps track of current level.
- Player has a simple goal for the first three levels.
The art has been cleaned up:
We're planning to add a character who will provide instructions:
Playtesting Results:
- Harder to move the fish backwards.
- Harder to save fish than hit them.
- Too high of a score, hard not to kill fish.
- Objectives unclear.
- Color changes made everything clearer.
- Skipped the story ring.
- GUI out of place.
Updates for next few weeks:
- 10 levels
- Story wheel screen actually tells player what’s going on.
- Improve performance.
- Balance fish, spears, man’s health, etc.
- Create sprites from current fish models.
- Improved GUI.
- Tutor on Story Wheel screen.
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