Link to the culture presentation:
http://prezi.com/cimbesncfxeo/?utm_campaign=share&utm_medium=copy&rc=ex0share
Advanced Game Design 2015- Team C's Blog
Friday, June 26, 2015
Tuesday, May 26, 2015
We've determined the objectives for each level within the game:
- Level 1:
The fisherman must learn to fish, help him catch three with his spear in order to progress.
- Level 2:
Careful that he does not starve, when he’s hungry, a lot of small fish will appear but he can only feed himself if you help him can catch three larger fish.
- Level 3:
He’s overfished and the sharks have come. They will leave on their own, but only if he stops fishing until they are gone.
- Level 4:
He needs to catch a shark, but it will only come if you help him progress through three rings.
- Level 5:
Now that he knows how to fish, help him progress through five rings.
- Level 6:
Help him catch three sharks, but be careful that he doesn’t overfish in the process.
- Level 7:
He needs small fish but they’re only in the outermost ring. Careful he doesn’t hit the ones in the closer rings or the sharks will come back.
- Level 8:
The waters have gotten faster, keep all of the fish alive until the small one comes.
- Level 9:
Can you help him progress through five rings? Be careful, the waters will get faster with each one.
- Level 10:
Now try to get through ten rings. Beware, the water will keep getting faster.
Which will be typed to look like this in game:
- Level 1:
The fisherman must learn to fish, help him catch three with his spear in order to progress.
- Level 2:
Careful that he does not starve, when he’s hungry, a lot of small fish will appear but he can only feed himself if you help him can catch three larger fish.
- Level 3:
He’s overfished and the sharks have come. They will leave on their own, but only if he stops fishing until they are gone.
- Level 4:
He needs to catch a shark, but it will only come if you help him progress through three rings.
- Level 5:
Now that he knows how to fish, help him progress through five rings.
- Level 6:
Help him catch three sharks, but be careful that he doesn’t overfish in the process.
- Level 7:
He needs small fish but they’re only in the outermost ring. Careful he doesn’t hit the ones in the closer rings or the sharks will come back.
- Level 8:
The waters have gotten faster, keep all of the fish alive until the small one comes.
- Level 9:
Can you help him progress through five rings? Be careful, the waters will get faster with each one.
- Level 10:
Now try to get through ten rings. Beware, the water will keep getting faster.
Which will be typed to look like this in game:
These will appear on the screen with the story ring on it which has been touched up:
Zheng has also created new buttons for the game:
Which will be integrated into this ring that Martina made:
Which will frame the blue rings and act as a frame and UI, Like so:
The Drexel Hindu student association has been contacted regarding playtesting but unfortunately they have not responded. Attempts to find an online place to post the game have also proved difficult but we're working on it.
Tuesday, May 19, 2015
Week 8 game updates
The story ring has been colored in and just needs a little bit of touching up:

The art has been cleaned up:

Playtesting Results:
- Story wheel now moves using physics.
- Will probably use this physics on the actual gameplay too.
- Level changer script now keeps track of current level.
- Player has a simple goal for the first three levels.
The art has been cleaned up:
We're planning to add a character who will provide instructions:
Playtesting Results:
- Harder to move the fish backwards.
- Harder to save fish than hit them.
- Too high of a score, hard not to kill fish.
- Objectives unclear.
- Color changes made everything clearer.
- Skipped the story ring.
- GUI out of place.
Updates for next few weeks:
- 10 levels
- Story wheel screen actually tells player what’s going on.
- Improve performance.
- Balance fish, spears, man’s health, etc.
- Create sprites from current fish models.
- Improved GUI.
- Tutor on Story Wheel screen.
Tuesday, April 14, 2015
Spring Term
Week 03 Update
Art updates:
New Rings! (Martina is working on some new rings based on the traditional paintings of Matsya that we've found)


Other art updates that we've discussed:
New particles
New fish
New boat and spear that match better
Background images that tell the story of Matsya
By next week we will implement The new rings into the build and have some sort of test image for the story of Matsya behind the fish to see if the idea works.
Playtesting:

Playtesting feedback preferred speed 4 for the ideal speed
One person liked speed 2
One person thought that being able to change the speed should be a feature in the final game
People commented on how the game stagnates at 3 rings and needs to be either infinite or have a defined goal.
FIX THE COLLIDER ON THE SPEAR (everyone keeps saying this)
For next week we will have a more polished build implementing the new rings, testing the story idea, hopefully including a splash screen.
Week 03 Update
Art updates:
New Rings! (Martina is working on some new rings based on the traditional paintings of Matsya that we've found)
Other art updates that we've discussed:
New particles
New fish
New boat and spear that match better
Background images that tell the story of Matsya
By next week we will implement The new rings into the build and have some sort of test image for the story of Matsya behind the fish to see if the idea works.
Playtesting:
Playtesting feedback preferred speed 4 for the ideal speed
One person liked speed 2
One person thought that being able to change the speed should be a feature in the final game
People commented on how the game stagnates at 3 rings and needs to be either infinite or have a defined goal.
FIX THE COLLIDER ON THE SPEAR (everyone keeps saying this)
For next week we will have a more polished build implementing the new rings, testing the story idea, hopefully including a splash screen.
Tuesday, March 3, 2015
Particles- Jonnathan Mercado Update
Hey guys,
I made several particle systems: (1) bubbles
trailing for the spear, (2) fish exploding, (3) level 1, 2, 3 complete
(there are separate particle systems for each level), (4) level 1, 2, 3
fail (there are separate particle systems for each level), (5) final
level complete, and (6) final level fail.
I
created a "Particles" folder within the "Working Assets" folder that
contains the Unity package. Let me know if you have any questions!
Sunday, February 22, 2015
Hi,guys! I've finished the 4th ring and the inner-text-styled indicator. And i've created two different kinds of indicators. One of the indicator is what we've discussed on Friday. It's a circle with a gap. And the other one is a indian styled circle. When the color turns to orange(or other colors), it indicates which direction the spears will appear.

Monday, February 16, 2015
Spear Optimized- Jonnathan Mercado
Hey everyone, so I spent this week re-topologizing, unwrapping, and texturing the spear so that it can be used in-game. I created three simple textures (png and targa format) for the spear, as well as a normal map. The spear is in 3D (for colliding purposes), and the boat is a png (in order to maintain the "cell shaded" style we seem to have going on, plus the boat will only rotate on one axis so there is no reason to export it as a 3D object). I put the files on the drive, so let me know if you have any questions or concerns.
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